3/10/2024 0 Comments Rpg maker vx ace repeating music![]() Obviously ogg tags won't be enough to do this, I'll need to handle this within the games' logic. The goal is to have a soundtrack where one section of a song loops in on itself until a certain in-battle condition is met, at which point it ignores the first loop point and plays until the next one, smoothly. Some means of playing around with music playback and loop points manually, as opposed to the simple ogg file loop tags, which normally allow you to have an "intro" section to a song which is not replayed when the song loops. So far I've managed to do everything mostly on my own! I have been trying to make something fun for my game's battle music. I've broken that rule a couple times, but I try not to go too far with it! Like I can use scripting but I try not to replace whole modules and rewrite entire parts of it, or take whole script libraries from the internet to add a functionality. I'd like the final game to still obviously be a RPG Maker game, just a really good one. ![]() I've been trying not to do too much scripting and do as much as I can within the limits of the default tools of the engine. ![]() Well, I am now tackling one of those, but I'm running out of ideas a bit. It feels pretty limiting at times to have to fit whatever ideas I have in this premade mold, but it has also made for its share of interesting design and logic challenges. ( You can check its dev log here.) Its been a lot of fun to work with something like this.
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